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2D Artwork and 3D Modeling for Game Artists- P15

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Tham khảo tài liệu 2d artwork and 3d modeling for game artists- p15, công nghệ thông tin, kỹ thuật lập trình phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả
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2D Artwork and 3D Modeling for Game Artists- P15 674 Index art directors, 598 Black Knight Productions Web site, 659 artifact, 641 blades, 50–51 Artistic commands (Filter menu) Blake Stone, 7 Paint Daubs, 266, 350 blast mark textures, 347–349 Sponge, 220 Blending modes artists. See developers Color Dodge, 302 asphalt textures, 256–264 Hard Light, 389 assets keyboard shortcuts, 638 compound assets Soft Light, 306 mesh creation, 26–27 blood splat textures, 350–352 Y overview, 15 Blue’s News Web site, 666 FL defined, 15 Blur commands (Filter menu) Atari, 2 Gaussian blur, 220, 237, 246, 258, 273 ATI Technologies Web site, 664 Radial Blur, 349 AM audio-video interleave (AVI), 641 BMP file format, 629 Automatic: Planar wrapping, 128, 134 body (slogre character model) Automatic Mapping feature, 102–103 researching information about, 477 TE Automatic section (Command Panel), 138 texturing, 502–503 automatic U-V mapping, 102–103 unwrapping, 179 Avalon Web site, 658 bone textures, 402–406 AVI (audio-video interleave), 641 Border command (Select menu, Modify), 252 bounding boxes, creating, 519–521 brick textures B cement/stucco appearance to, 206–216 B-Spline deformations, 69 cloudy blend, 198 backpack (slogre character example), 477 color of, 197 barrel (RF-9 plasma gun) craquelure, 199 building, 44–48 cropping, 204 researching information about, 432–433 flaws in, correcting, 205 texturing, 459–468 mortar, 199–202 unwrapping, 133–137 noise, adding, 198 Bevel and Emboss effect, 201 overview, 196 Bevel tool, 46 patterns, 202, 204 beveling technique, 224, 455 sizing, 202 binary space partitioning (BSP), 642 Brush Stokes commands (Filter menu) biped objects Crosshatch, 456 adding, adjusting and aligning, 558–560 Spatter, 211, 275 attaching to character model, 566–569 BSP (binary space partitioning), 642 matching to character model, 561–566 buffers, 625 overview, 24, 556 buildings, texturing, 590–592 ® Team-Flylease purchase PDF Split-Merge on www.verypdf.com to remove this watermark. Index 675 bullet hole textures hands, texturing, 505 on cement, 344–347 harsh angles of, smoothing, 158 on metal, inward, 335–338 head, texturing, 488–492 on metal, outward, 338–343 head, unwrapping, 175–179 bump map, 642 legs, building, 78–82 Burn tool, 304 legs, texturing, 502–503 legs, unwrapping, 160–169 map, packing manually, 180 C mesh, editing, 152–154 Caligari Web site, 662 neck, texturing, 500–501 camouflage textures, 413–416 researching information about, 477–479 Canvas Size command (Image menu), 222–223, results of, updating and viewing in 3D 259 Studio Max, 180–181 Cap Holes modifier, 157 skin, adding, 513–515 CD-ROM, 670–671 tusks, adding, 157 cement textures, 219–229 tusks, texturing, 497–500 central processing unit (CPU), 5 weighting, 569–574 channel modification, keyboard shortcuts, 637 Character Studio Channels palette, 212 biped objects character models adding, adjusting and aligning, 558–560 biped objects attaching to character model, 566–569 attaching, 566–569 matching to character model, 561–566 matching to, 561–566 overview, 556 brainstorming and process planning, 17–18 overview, 555 ...

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