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Advanced Maya Texturing and Lighting- P9

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10.10.2023

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Advanced Maya Texturing and Lighting- P9: I should stress that I am self-taught. In 1994, I sat down at a spare seat of AliasPowerAnimator 5.1 and started hacking away. After several years and various trials byfire, 3D became a livelihood, a love, and an obsession. Along the way, I was fortunateenough to work with many talented artists at Buena Vista Visual Effects and PacificData Images. In 2000, I switched from PowerAnimator to Maya and have since loggedtens of thousands of hours with the subject of this book....
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Advanced Maya Texturing and Lighting- P9 out 219 cen ■ t Y i n g i n t o n o n m At e r i A l n o d e S ter put t1X X inpu e anc inpu dist po tX int r colo put 2 out center point1Figure 7.14 The colors of two abstract shapes are controlled by a Distance Between utility. This scene is included on the CD asdistance.ma. A QuickTime movie is included as distance.mov.Creating Simulated Propeller SpinA spinning plane propeller is basically a blurred disc. Although the prop is visiblewith the correct point-of-view or proper frame rate, its shape is generally indistinct.You can emulate a spinning propeller in maya by having a propeller disc drive itsown transparency. For example, in Figure 7.15 a nurBS disc is animated rotatingfrom 0 to 10,000 degrees in Z over a period of 90 frames. wo out rld Inv put e pla rseM cem atri rota ent x[0] Ma r colo teZ trix Z ate rot transparency r Colo t1X ...

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