Enhancing moodle for active learning
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The foundations of this study is based on the technical definitions of multimedia and active learning, along with practical examples that show how they can be crucial components in enhancing education. A system is improved, with implementation and testing of tools and applications that integrate interactive media in a real course. Results produced from the system solidifies the statement of interactive media having the capabilities of making active learning and teaching possible and practical, bringing effective and productive benefits to education.
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Enhancing moodle for active learning ENHANCING MOODLE FOR ACTIVE LEARNING SVTH: Nguyễn Phương Anh Việt GVHD: ThS Đinh Thị Minh Nguyệt Tóm tắt - Tương tác đa phương tiện đang ngày càng được sử dụng rộng rãi trong thời gian gần đây, và giáo dục là một ngành có rất nhiều tiềm năng trong việc áp dụng nội dung đa phương tiện để tạo ra giá trị cho cả giảng viên và học sinh. Mục đích của bài nghiên cứu này là để khám phá và áp dụng tương tác đa phương tiện vào môi trường giáo dục, cụ thể hơn là trong học tập và giảng dạy chủ động. Nền tảng của nghiên cứu này được dựa trên nguyên lý của đa phương tiện và học chủ động, cùng với các ví dụ thực tế chứng minh rằng các nguyên lý này là những yếu tổ chủ chốt trong việc nâng cao giáo dục. Một hệ thống được cải thiện thông qua việc triển khai và kiểm thử các công cụ và ứng dụng tích hợp tương tác đa phương tiện vào một khóa học thực tế. Kết quả thu được từ hệ thống củng cố cho luận điểm về việc tương tác đa phương tiện có khả năng làm cho việc học và dạy chủ động trở nên khả thi và thiết thực, đem lại những lợi ích cho giáo dục cả về mặt hiệu quả và phát triển. Abstract - Interactive multimedia has become more and more widely used in recent times, and education is a field that has a lot of potential for applying media content to produce values for teachers and students. The purpose of this research is to explore and apply interactive media in the academic environment, specifically in active learning and teaching. The foundations of this study is based on the technical definitions of multimedia and active learning, along with practical examples that show how they can be crucial components in enhancing education. A system is improved, with implementation and testing of tools and applications that integrate interactive media in a real course. Results produced from the system solidifies the statement of interactive media having the capabilities of making active learning and teaching possible and practical, bringing effective and productive benefits to education. Keywords: multimedia, interactive multimedia, interactive media, active learning, education I. Introduction In the ever developing and innovating world of technology, there exists an uncontrolled, flowing stream of information that tempts us into exploring this sea of information and converting extracted data into knowledge and values. To be able to get such values from information takes rapid as well as efficient understanding, and multimedia is the key to making this process simpler along with more efficiently. Multimedia has brought a plethora of advantages to many aspects of modern life, with one underdeveloped field that has potentials being education. Although theoretical research on applying multimedia in education is available, approaches to applications in practice are needed. This paper is made to contribute to solving such issues, by demonstrating application of interactive media in learning and teaching at the Faculty of Information Technology at Hanoi University. The rest of this paper includes some understandings of theoretical terms, along with illustrations of improving a target organization’s system using interactive multimedia applications. 5 II. Literature review 1. What is interactive multimedia? According to Vaughan, multimedia is any combination of text, art, sound, animation and video delivered to users either by computer or digitally manipulated means [1]. Interactive multimedia, or interactive media for short, is one main kind of multimedia where the end user is allowed to have access and control over what, when and how the elements are delivered. Interactive multimedia is being widely used, and the culprit for this is its ability to engage the user and interact with them in a way that non-interactive media does not and cannot do [2]. Through interaction, users become more engaged in what they are consuming, whether it is information or content. Interactive multimedia is and can be an amazing method to gain access to information that is difficult to obtain or understand. Interactive media is mostly known in the entertainment industry and as a common means of exchanging ideas and information. Additionally, interactive media is a powerful tool for education. According to Puteh and Shuhaida [3], when lessons are integrated with multimedia, lessons become more attractive, more capable of keeping them focused, and easier to understand. Interactive media is constantly receiving research and development in education, and it contributes to defining a term that is growing immensely in popularity: active learning. 2. Active learning Active learning, as stated by Taka and Heidmann [4], refers to a wide variety of teaching strategies, in which students are actively participating in learning, in the context of formal or informal learning activities. The term emphasizes real learning, which truly takes place when students actively engage in the learning process, understand the core elements of the lesson’s content, and connect with what they have learned previously. This is the opposite of standard education - repetition of following the teacher’s lecture at the classroom, and doing homework after studying the material taught at school - which does not allow students to have influence on the educational process, be responsible for their own learning progress, and to develop skills in a manner that students are able to make real life use out of them. Active learning, however, does not imply ignoring or abandoning the traditional format, and adding small active learning activities can make old school lecturing more effective towards knowledge development. Active learning gives students a ...
Nội dung trích xuất từ tài liệu:
Enhancing moodle for active learning ENHANCING MOODLE FOR ACTIVE LEARNING SVTH: Nguyễn Phương Anh Việt GVHD: ThS Đinh Thị Minh Nguyệt Tóm tắt - Tương tác đa phương tiện đang ngày càng được sử dụng rộng rãi trong thời gian gần đây, và giáo dục là một ngành có rất nhiều tiềm năng trong việc áp dụng nội dung đa phương tiện để tạo ra giá trị cho cả giảng viên và học sinh. Mục đích của bài nghiên cứu này là để khám phá và áp dụng tương tác đa phương tiện vào môi trường giáo dục, cụ thể hơn là trong học tập và giảng dạy chủ động. Nền tảng của nghiên cứu này được dựa trên nguyên lý của đa phương tiện và học chủ động, cùng với các ví dụ thực tế chứng minh rằng các nguyên lý này là những yếu tổ chủ chốt trong việc nâng cao giáo dục. Một hệ thống được cải thiện thông qua việc triển khai và kiểm thử các công cụ và ứng dụng tích hợp tương tác đa phương tiện vào một khóa học thực tế. Kết quả thu được từ hệ thống củng cố cho luận điểm về việc tương tác đa phương tiện có khả năng làm cho việc học và dạy chủ động trở nên khả thi và thiết thực, đem lại những lợi ích cho giáo dục cả về mặt hiệu quả và phát triển. Abstract - Interactive multimedia has become more and more widely used in recent times, and education is a field that has a lot of potential for applying media content to produce values for teachers and students. The purpose of this research is to explore and apply interactive media in the academic environment, specifically in active learning and teaching. The foundations of this study is based on the technical definitions of multimedia and active learning, along with practical examples that show how they can be crucial components in enhancing education. A system is improved, with implementation and testing of tools and applications that integrate interactive media in a real course. Results produced from the system solidifies the statement of interactive media having the capabilities of making active learning and teaching possible and practical, bringing effective and productive benefits to education. Keywords: multimedia, interactive multimedia, interactive media, active learning, education I. Introduction In the ever developing and innovating world of technology, there exists an uncontrolled, flowing stream of information that tempts us into exploring this sea of information and converting extracted data into knowledge and values. To be able to get such values from information takes rapid as well as efficient understanding, and multimedia is the key to making this process simpler along with more efficiently. Multimedia has brought a plethora of advantages to many aspects of modern life, with one underdeveloped field that has potentials being education. Although theoretical research on applying multimedia in education is available, approaches to applications in practice are needed. This paper is made to contribute to solving such issues, by demonstrating application of interactive media in learning and teaching at the Faculty of Information Technology at Hanoi University. The rest of this paper includes some understandings of theoretical terms, along with illustrations of improving a target organization’s system using interactive multimedia applications. 5 II. Literature review 1. What is interactive multimedia? According to Vaughan, multimedia is any combination of text, art, sound, animation and video delivered to users either by computer or digitally manipulated means [1]. Interactive multimedia, or interactive media for short, is one main kind of multimedia where the end user is allowed to have access and control over what, when and how the elements are delivered. Interactive multimedia is being widely used, and the culprit for this is its ability to engage the user and interact with them in a way that non-interactive media does not and cannot do [2]. Through interaction, users become more engaged in what they are consuming, whether it is information or content. Interactive multimedia is and can be an amazing method to gain access to information that is difficult to obtain or understand. Interactive media is mostly known in the entertainment industry and as a common means of exchanging ideas and information. Additionally, interactive media is a powerful tool for education. According to Puteh and Shuhaida [3], when lessons are integrated with multimedia, lessons become more attractive, more capable of keeping them focused, and easier to understand. Interactive media is constantly receiving research and development in education, and it contributes to defining a term that is growing immensely in popularity: active learning. 2. Active learning Active learning, as stated by Taka and Heidmann [4], refers to a wide variety of teaching strategies, in which students are actively participating in learning, in the context of formal or informal learning activities. The term emphasizes real learning, which truly takes place when students actively engage in the learning process, understand the core elements of the lesson’s content, and connect with what they have learned previously. This is the opposite of standard education - repetition of following the teacher’s lecture at the classroom, and doing homework after studying the material taught at school - which does not allow students to have influence on the educational process, be responsible for their own learning progress, and to develop skills in a manner that students are able to make real life use out of them. Active learning, however, does not imply ignoring or abandoning the traditional format, and adding small active learning activities can make old school lecturing more effective towards knowledge development. Active learning gives students a ...
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Enhancing moodle for active learning Interactive multimedia Interactive media Active learning Quizventure game Moodle-native counterpartGợi ý tài liệu liên quan:
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