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Essential LightWave 3D- P4: What you have in your hands is, quite simply,a collection of tools and techniques thatmany professional LightWave artists useevery single day doing what we do in ourvarious fields. The tools and techniquesexplored in this book are essential to creatingthe caliber of imagery that you see onfilm and television and in print and videogames.
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Essential LightWave 3D- P4Chapter 3 · · · · · · · · · · · · · · · · · · · · · · · ·Figure 3-64Figure 3-65: Looking more like a logo. We’re just about there!4. Center your text again (see step 1). Note5. Select Multiply | Extend | Extrude Depending on which direction the surface to activate the Extrude tool. normals of your polys to be extruded are facing, dragging one way will create the6. With the Extrude tool active, click and new geometry with their normals facing drag in a line along the +Z axis on “out” (which is what you want most often) either a Right or Top viewport (basi- or “in” (which means you’re seeing “through” the outer surface of the object, cally, anything that isn’t Perspective or seeing only the “insides,” which can be cool where you’re looking at the letters for faking the effect of volumetric lighting). head-on will do). The more you drag, the more the text will be extruded.7. Press to accept the effects Save this text you’ve created, as we use it of the Extrude tool (see Figure 3-66). in an upcoming example on using one layer of your object to modify another.78· · · · · · · · · · · · · Modeling 1: Foundation MaterialFigure 3-66Extender Plusex•tend v. 1. To spread or stretch forth. example, I’ve increased the number of6a. To cause to be of greater area or vol- sides and segments to provide a veryume. (Merriam-Webster Online Dictionary) smooth surface. Now hit to cen- ter the ball.What Extrude is to polygons, Extender is to 2. Using your right mouse button, dragpoints. Specifically, it expands the geometry out a lasso selection around the top halfaround the selected points. of the sphere including the band of Let’s use Extender Plus to make a sim- polys just below the center.ple bowl. 3. Press the key to remove1. Activate the Ball tool and drag out a these polygons. This leaves us with a circle in the Top view. The exact size nice simple bowl shape. As you can doesn’t really matter. Now, holding the see, however, the bowl has no interior. key (or the middle mouse but- We’ll use the Extender Plus tool to ton), drag in the Back view to create a remedy this. perfectly round sphere. For this 79Chapter 3 · · · · · · · · · · · · · · · · · · · · · · · ·Figure 3-67: Deleting the top half of the ball leaves us with a generic bowl shape.4. Select a couple of points along the open edge of the bowl, then activate the Select Loop tool. With all of the points along the edge selected, go to the Mul- tiply | Extend menu and select Extender Plus.Figure 3-68 Looking at your geometry, it will 5. Select the Modify | Transform | Size appear as if nothing has happened. On tool and scale the selection in slightly. the contrary, Extender Plus has actu- You’ll see the lip of the bowl “magi- ally expanded the edge of the ball. The cally” appear. only problem is that this new edge lies directly on top of the old one. There- fore, in order to see the effect of the Note Extender Plus tool, we must modify If your selection does not scale inward the new geometry by moving, rotating, evenly, make sure the Modes button at the or sizing it. bottom of the interface is set to Action Cen- ter: Selection.80· · · · · · · · · · · · · Modeling 1: Foundation MaterialFigure 3-69Figure 3-70: The final bowl with a smooth surface.6. With the edge points still selected, this process again, moving the points click on the Extender Plus tool again. and sizing them so that they’re not Then activate the Move tool. Holding poking through the outside polys of the the key down (or using the bowl. Continue this process several middle mouse button), drag down more times until you’ve reached the slightly to form the init ...