Flash After Effects- P1
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Flash After Effects- P1: Flash Designers: Take your projects to the nextlevel with After Effects’ robust toolset. You areabout to take a journey that combines thesetwo powerhouse applications. Enter the worldof Adobe After Effects. Welcome aboard.
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Flash After Effects- P1Please purchase PDF Split-Merge on www.verypdf.com to remoThis page intentionally left blankChris JacksonThis eBook does not include ancillary media that was packaged withthe printed version of the book.Acquisitions Editor: Paul TemmePublishing Services Manager: George MorrisonProject Manager: Andre A. CuelloAssistant Editor: Chris SimpsonMarketing Manager: Rebecca PeaseCover Design: Chris JacksonFocal Press is an imprint of Elsevier30 Corporate Drive, Suite 400, Burlington, MA 01803, USALinacre House, Jordan Hill, Oxford OX2 8DP, UKCopyright © 2008, Elsevier Inc. All rights reserved.No part of this publication may be reproduced, stored in a retrieval system, or transmitted in anyform or by any means, electronic, mechanical, photocopying, recording, or otherwise, without theprior written permission of the publisher.Permissions may be sought directly from Elsevier’s Science & Technology RightsDepartment in Oxford, UK: phone: (+44) 1865 843830, fax: (+44) 1865 853333,E-mail: permissions@elsevier.com. You may also complete your request on-linevia the Elsevier homepage (http://elsevier.com), by selecting “Support & Contact”then “Copyright and Permission” and then “Obtaining Permissions.”Recognizing the importance of preserving what has been written, Elsevier prints its bookson acid-free paper whenever possible.Library of Congress Cataloging-in-Publication DataApplication submittedBritish Library Cataloguing-in-Publication DataA catalogue record for this book is available from the British Library.ISBN: 978-0-240-81031-7For information on all Focal Press publications visit our website at www.books.elsevier.com08 09 10 11 12 5 4 3 2 1Printed in the ChinaTable of Contents2 Introduction .................................................................... ixChapter 1: Getting Started in After Effects2 Project Workflow .............................................................. 22 Creating a Project ............................................................. 42 Setting Keyframes ........................................................... 132 Applying Effects .............................................................. 272 Rendering a Project ........................................................ 32Chapter 2: From Flash to After Effects2 Flash to Broadcast Video .................................................382 Publishing SWF Files for After Effects .............................. 452 Using the QuickTime Exporter ........................................ 512 Exporting ActionScript-driven Movies ............................. 56Chapter 3: From After Effects to Flash2 Exporting Vector and Raster Objects .............................. 642 Exporting SWF Files ........................................................ 662 Exporting PNG Image Sequences .................................... 772 Working with Flash Video (FLV) ...................................... 83 vChapter 4: Alpha Channels2 What Are Alpha Channels? ............................................922 Keying in After Effects ....................................................932 Adding Cue Points ....................................................... 1012 Creating an Interactive Video Game .............................109Chapter 5: Type in Motion2 Creating and Animating Type .......................................1182 Animating Text Along a Path ........................................1232 Applying Text Animation Presets ..................................1262 Using Text Animators ................................................... 131Chapter 6: The Third Dimension2 Entering 3D Space ........................................................1402 Animating in 3D Space ................................................. 1472 Creating 3D Environments ........................................... 156Chapter 7: Character Animation2 Flash Character Animation ........................................... 1702 Parenting ..................................................................... 1702 Parenting Plus Expressions............................................. 1772 The Puppet Tools ...........................................................1852 Interactive Puppets........................................................ 191vi Table of ContentsChapter 8: Visual Effects2 Controlling the Weather ...............................................2002 Blowing Stuff Up ..........................................................2092 Playing with Fire ...........................................................2192 Fun with Fractals .......................................................... 224Chapter 9: Shapes and Soun ...
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Flash After Effects- P1Please purchase PDF Split-Merge on www.verypdf.com to remoThis page intentionally left blankChris JacksonThis eBook does not include ancillary media that was packaged withthe printed version of the book.Acquisitions Editor: Paul TemmePublishing Services Manager: George MorrisonProject Manager: Andre A. CuelloAssistant Editor: Chris SimpsonMarketing Manager: Rebecca PeaseCover Design: Chris JacksonFocal Press is an imprint of Elsevier30 Corporate Drive, Suite 400, Burlington, MA 01803, USALinacre House, Jordan Hill, Oxford OX2 8DP, UKCopyright © 2008, Elsevier Inc. All rights reserved.No part of this publication may be reproduced, stored in a retrieval system, or transmitted in anyform or by any means, electronic, mechanical, photocopying, recording, or otherwise, without theprior written permission of the publisher.Permissions may be sought directly from Elsevier’s Science & Technology RightsDepartment in Oxford, UK: phone: (+44) 1865 843830, fax: (+44) 1865 853333,E-mail: permissions@elsevier.com. You may also complete your request on-linevia the Elsevier homepage (http://elsevier.com), by selecting “Support & Contact”then “Copyright and Permission” and then “Obtaining Permissions.”Recognizing the importance of preserving what has been written, Elsevier prints its bookson acid-free paper whenever possible.Library of Congress Cataloging-in-Publication DataApplication submittedBritish Library Cataloguing-in-Publication DataA catalogue record for this book is available from the British Library.ISBN: 978-0-240-81031-7For information on all Focal Press publications visit our website at www.books.elsevier.com08 09 10 11 12 5 4 3 2 1Printed in the ChinaTable of Contents2 Introduction .................................................................... ixChapter 1: Getting Started in After Effects2 Project Workflow .............................................................. 22 Creating a Project ............................................................. 42 Setting Keyframes ........................................................... 132 Applying Effects .............................................................. 272 Rendering a Project ........................................................ 32Chapter 2: From Flash to After Effects2 Flash to Broadcast Video .................................................382 Publishing SWF Files for After Effects .............................. 452 Using the QuickTime Exporter ........................................ 512 Exporting ActionScript-driven Movies ............................. 56Chapter 3: From After Effects to Flash2 Exporting Vector and Raster Objects .............................. 642 Exporting SWF Files ........................................................ 662 Exporting PNG Image Sequences .................................... 772 Working with Flash Video (FLV) ...................................... 83 vChapter 4: Alpha Channels2 What Are Alpha Channels? ............................................922 Keying in After Effects ....................................................932 Adding Cue Points ....................................................... 1012 Creating an Interactive Video Game .............................109Chapter 5: Type in Motion2 Creating and Animating Type .......................................1182 Animating Text Along a Path ........................................1232 Applying Text Animation Presets ..................................1262 Using Text Animators ................................................... 131Chapter 6: The Third Dimension2 Entering 3D Space ........................................................1402 Animating in 3D Space ................................................. 1472 Creating 3D Environments ........................................... 156Chapter 7: Character Animation2 Flash Character Animation ........................................... 1702 Parenting ..................................................................... 1702 Parenting Plus Expressions............................................. 1772 The Puppet Tools ...........................................................1852 Interactive Puppets........................................................ 191vi Table of ContentsChapter 8: Visual Effects2 Controlling the Weather ...............................................2002 Blowing Stuff Up ..........................................................2092 Playing with Fire ...........................................................2192 Fun with Fractals .......................................................... 224Chapter 9: Shapes and Soun ...
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