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How to Cheat in Flash CS3 (P1)

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THE TECHNIQUES described in this book assume you have a reasonable working knowledge of Flash. In later chapters, we’ll discuss ways of working that involve symbols, timelines and various animation techniques.This first chapter will serve as a refresher course on the fundamentals of designing for animation and introduce a few cool drawing techniques along the way.
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How to Cheat in Flash CS3 (P1) cheat HOW TO INAdobeFlashCS3The art of design and animation Chris Georgenes AMSTERDAM • BOSTON • HEIDELBERG • LONDON • NEW YORK • OXFORD PARIS • SAN DIEGO • SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO Focal Press is an imprint of ElsevierThis eBook does not include ancillary media that was packaged with theprinted version of the book.Focal Press is an imprint of ElsevierLinacre House, Jordan Hill, Oxford OX2 8DP, UK30 Corporate Drive, Suite 400, Burlington, MA 01803, USAFirst published 2007Copyright © 2007 Chris Georgenes. Published by Elsevier Ltd. All rights reservedThe right of Chris Georgenes to be identified as the author of this work has beenasserted in accordance with the Copyright, Designs and Patents Act 1988No part of this publication may be reproduced, stored in a retrieval system or transmittedin any form or by any means electronic, mechanical, photocopying, recording or otherwisewithout the prior written permission of the publisherPermissions may be sought directly from Elsevier’s Science & Technology Rights Departmentin Oxford, UK: phone (+44) (0) 1865 843830; fax (+44) (0) 1865 853333; email: permissions@elsevier.com. Alternatively you can submit your request online by visiting the Elsevier web siteat http://elsevier.com/locate/permissions, and selecting Obtaining permission to use ElseviermaterialNoticeNo responsibility is assumed by the publisher for any injury and/or damage to personsor property as a matter of products liability, negligence or otherwise, or from any use oroperation of any methods, products, instructions or ideas contained in the material herein.Because of rapid advances in the medical sciences, in particular, independent verification ofdiagnoses and drug dosages should be madeBritish Library Cataloguing in Publication DataA catalogue record for this book is available from the British LibraryLibrary of Congress Cataloging-in-Publication DataA catalog record for this book is available from the Library of CongressISBN: 978-0-240-52058-2 For information on all Focal Press publications visit our website at www.focalpress.comPrinted and bound in China07 08 09 10 11 10 9 8 7 6 5 4 3 2 1 4 Foreword v How to cheat, and why vi Motion tips Acknowledgments viii and tricks 66 How to use this book 1 Basic shadow 68 Drop shadow 70 Design styles1 Drawing with basic shapes The Brush tool Mixing colors 2 4 6 8 Perspective shadow Blur filter (8 ball) Flying text Combining effects 72 74 76 78 Using gradients 10 Blur filter (text) 80 Adding texture 12 Selective blurring 82 The Pen tool 16 Background blurring 84 Trace Bitmap 18 Interlude: Learning to be simple 86 Shading 1: line trick 20 Shading 2: shape it Shading 3: paint selected Shading 4: outlines Realism with gradients 22 24 26 28 5 Character animation 2.5D basics 88 90 2.5D advanced 92 Interlude: The new Flash interface 32 2.5D monkey 94 Lip syncing (swap method) 962 Transformation and distortion Distorting bitmaps 34 36 Lip syncing (nested method) To sync or not to sync Sync Hinging body parts 98 100 102 104 The Envelope tool 38 Closing the gaps 106 Warping 40 Bitmap animation (Jib ...

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