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Learning XNA 3.0 - Aaron Reed

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This book is meant to be a solid introduction to game development for somebody with basic knowledge of the NET Framework and C# (or similar technologies). No previous NA or other game or graphics development experience or knowledge is required.
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Learning XNA 3.0 - Aaron ReedLearning XNA 3.0 Other resources from O’ReillyRelated titles C# 3.0 in a Nutshell Learning ASP.NET 2.0 with Coding4Fun AJAX Essential Silverlight 2 Learning C# 3.0 Up-to-Date Physics for Game Developers oreilly.com oreilly.com is more than a complete catalog of O’Reilly books. You’ll also find links to news, events, articles, weblogs, sample chapters, and code examples. oreillynet.com is the essential portal for developers interested in open and emerging technologies, including new platforms, pro- gramming languages, and operating systems. Conferences O’Reilly brings diverse innovators together to nurture the ideas that spark revolutionary industries. We specialize in document- ing the latest tools and systems, translating the innovator’s knowledge into useful skills for those in the trenches. Visit conferences.oreilly.com for our upcoming events. Safari Bookshelf (safari.oreilly.com) is the premier online refer- ence library for programmers and IT professionals. Conduct searches across more than 1,000 books. Subscribers can zero in on answers to time-critical questions in a matter of seconds. Read the books on your Bookshelf from cover to cover or sim- ply flip to the page you need. Try it today for free. Learning XNA 3.0 Aaron ReedBeijing • Cambridge • Farnham • Köln • Sebastopol • Taipei • TokyoLearning XNA 3.0by Aaron ReedCopyright © 2009 Aaron Reed. All rights reserved.Printed in the United States of America.Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472.O’Reilly books may be purchased for educational, business, or sales promotional use. Online editionsare also available for most titles (safari.oreilly.com). For more information, contact ourcorporate/institutional sales department: (800) 998-9938 or corporate@oreilly.com.Editors: John Osborn and Laurel Ruma Indexer: John BickelhauptProduction Editor: Sumita Mukherji Cover Designer: Karen MontgomeryCopyeditor: Rachel Head Interior Designer: David FutatoProofreader: Sumita Mukherji Illustrator: Robert RomanoPrinting History: November 2008: First Edition.Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks ofO’Reilly Media, Inc. Learning XNA 3.0, the image of a sea robin fish, and related trade dress aretrademarks of O’Reilly Media, Inc..NET is a registered trademark of Microsoft Corporation.Many of the designations used by manufacturers and sellers to distinguish their products are claimed astrademarks. Where those designations appear in this book, and O’Reilly Media, Inc. was aware of atrademark claim, the designations have been printed in caps or initial caps.While every precaution has been taken in the preparation of this book, the publisher and author assumeno responsibility for errors or omissions, or for damages resulting from the use of the informationcontained herein. This book uses RepKover™ a durable and flexible lay-flat binding. ,ISBN: 978-0-596-52195-0[M] This book is dedicated to the most beautifulwoman on earth (yeah, sorry guys...that would be my wife, Stacy) and our children (Hayden, Bryson, Rylan, and Kaylee). Table of ContentsPreface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiii 1. Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Requirements 1 Additional Resources 2 Installation 2 Creating Your First XNA Application 4 What You Just Did 5 Summary ...

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