Lecter Java: Program design - Chapter 3: Objects
Số trang: 33
Loại file: ppt
Dung lượng: 696.50 KB
Lượt xem: 14
Lượt tải: 0
Xem trước 4 trang đầu tiên của tài liệu này:
Thông tin tài liệu:
Learning objectives of this chapter include: Develop a mental model of an object and a reference; describe how to define and use object type constants and variables; explain the roles of constructors, member methods, and class methods; present object assignment; introduce the String class and its methods for creating, examining, searching, evaluating, and manipulating substrings and characters.
Nội dung trích xuất từ tài liệu:
Lecter Java: Program design - Chapter 3: Objects
Nội dung trích xuất từ tài liệu:
Lecter Java: Program design - Chapter 3: Objects
Tìm kiếm theo từ khóa liên quan:
Program design Object-oriented design Object-oriented programming language Using objects String representationGợi ý tài liệu liên quan:
-
Lecter Java: Program design - Chapter 6: Iteration
99 trang 54 0 0 -
Lecture Software construction - Lab 7: Java programming with SWING GUI builder
12 trang 27 0 0 -
Lecture Software construction - Lecture 5: Class diagrams
25 trang 27 0 0 -
Hand book Software construction
254 trang 26 0 0 -
ADVANCES AND APPLICATIONS IN MOBILE COMPUTING
236 trang 25 0 0 -
Lecture Software construction - Lab 3: Classes and objects in java
25 trang 23 0 0 -
Lecture note Business system development - Lecture 28: Object-oriented analysis and design
7 trang 22 0 0 -
Lecture Software construction - Lecture 2: Use cases
17 trang 22 0 0 -
Lecture Software construction - Lecture 6: Java implementation
41 trang 22 0 0 -
Lecture Software construction - Lecture 18: Software testing
14 trang 22 0 0