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Lecture Human-computer interaction (3rd) - Chapter 3: The interaction (extras more about widgets)

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Lecture Human-computer interaction (3rd) - Chapter 3: The interaction (extras more about widgets). We have already noted the four key features of the WIMP interface that give it its name – windows, icons, pointers and menus – and we will now describe these in turn. There are also many additional interaction objects and techniques commonly used in WIMP interfaces, some designed for specific purposes and others more general. We will look at buttons, toolbars, palettes and dialog boxes. Together, these elements of the WIMP interfaces are called widgets, and they comprise the toolkit for interaction between user and system.
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