Micro Java™ Game Development
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Micro Java Game Development is your step-by-step guide to creating games for devicesthat support J2ME/MIDP. The material covers a full range of topics, from a tour of allavailable micro devices (PDAs, cell phones, and pagers) to a discussion of softwarestandards that support J2ME (WAP, SMS, i-mode, and wireless enhancements such asBluetooth) to an overview of J2ME extensions (Siemens Game API, NTT DoCoMo IAppli).Chapter by chapter, this book will guide you through the development of MicroRacer, a professional-level game....
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Micro Java™ Game Development Micro Java™ Game Development By David Fox, Roman Verhosek Publisher : Addison Wesley Pub Date : April 18, 2002 ISBN : 0-672-32342-7Table of Pages : 576Contents Wireless games are always on and always with you, and can reach a more massive audience than any other gaming platform in history. No programming language is as suited for micro games as Java 2 Micro Edition (J2ME). Micro Java Game Development is your step-by-step guide to creating games for devices that support J2ME/MIDP. The material covers a full range of topics, from a tour of all available micro devices (PDAs, cell phones, and pagers) to a discussion of software standards that support J2ME (WAP, SMS, i-mode, and wireless enhancements such as Bluetooth) to an overview of J2ME extensions (Siemens Game API, NTT DoCoMo I- Appli). Chapter by chapter, this book will guide you through the development of Micro Racer, a professional-level game.Brought to you by ownSky!!Table of Content Table of Content .................................................................................................................. i Copyright............................................................................................................................... i Trademarks ...................................................................................................................... i Warning and Disclaimer ................................................................................................. i Credits.............................................................................................................................. ii Dedication ...................................................................................................................... iii About the Author................................................................................................................ iii Acknowledgments ............................................................................................................. iii Chapter 1. Introduction (or Everything I Wanted to Know About Micro Java Gaming But Was Afraid to Ask)....................................................................................................... 1 A New Era of Gaming.................................................................................................... 1 This Books Mission ....................................................................................................... 3 A Bit About Game Design............................................................................................. 6 Show Me the Money: Micro Game Business Models............................................. 16 Summary ....................................................................................................................... 18Part I: Small Devices ................................................................................................19 Chapter 2. The Mobile World.......................................................................................... 20 A New Era of Gaming.................................................................................................. 20 High-End Java Devices: Set-Top Boxes, Phones, Consoles................................ 22 Personal Digital Assistants (PDAs) ........................................................................... 24 Mobile Phones and Pagers ........................................................................................ 31 Low-End Java Devices: Smart Cards and Embedded Chips................................ 40 Summary ....................................................................................................................... 41 Chapter 3. Big Games, Small Screens ......................................................................... 42 Your Competition ......................................................................................................... 42 WAP Games ................................................................................................................. 43 i-mode Games .............................................................................................................. 54 SMS Games.................................................................................................................. 55 J2ME MIDP Games ..................................................................................................... 57 J2ME Palm Games...................................................................................................... 65 ...
Nội dung trích xuất từ tài liệu:
Micro Java™ Game Development Micro Java™ Game Development By David Fox, Roman Verhosek Publisher : Addison Wesley Pub Date : April 18, 2002 ISBN : 0-672-32342-7Table of Pages : 576Contents Wireless games are always on and always with you, and can reach a more massive audience than any other gaming platform in history. No programming language is as suited for micro games as Java 2 Micro Edition (J2ME). Micro Java Game Development is your step-by-step guide to creating games for devices that support J2ME/MIDP. The material covers a full range of topics, from a tour of all available micro devices (PDAs, cell phones, and pagers) to a discussion of software standards that support J2ME (WAP, SMS, i-mode, and wireless enhancements such as Bluetooth) to an overview of J2ME extensions (Siemens Game API, NTT DoCoMo I- Appli). Chapter by chapter, this book will guide you through the development of Micro Racer, a professional-level game.Brought to you by ownSky!!Table of Content Table of Content .................................................................................................................. i Copyright............................................................................................................................... i Trademarks ...................................................................................................................... i Warning and Disclaimer ................................................................................................. i Credits.............................................................................................................................. ii Dedication ...................................................................................................................... iii About the Author................................................................................................................ iii Acknowledgments ............................................................................................................. iii Chapter 1. Introduction (or Everything I Wanted to Know About Micro Java Gaming But Was Afraid to Ask)....................................................................................................... 1 A New Era of Gaming.................................................................................................... 1 This Books Mission ....................................................................................................... 3 A Bit About Game Design............................................................................................. 6 Show Me the Money: Micro Game Business Models............................................. 16 Summary ....................................................................................................................... 18Part I: Small Devices ................................................................................................19 Chapter 2. The Mobile World.......................................................................................... 20 A New Era of Gaming.................................................................................................. 20 High-End Java Devices: Set-Top Boxes, Phones, Consoles................................ 22 Personal Digital Assistants (PDAs) ........................................................................... 24 Mobile Phones and Pagers ........................................................................................ 31 Low-End Java Devices: Smart Cards and Embedded Chips................................ 40 Summary ....................................................................................................................... 41 Chapter 3. Big Games, Small Screens ......................................................................... 42 Your Competition ......................................................................................................... 42 WAP Games ................................................................................................................. 43 i-mode Games .............................................................................................................. 54 SMS Games.................................................................................................................. 55 J2ME MIDP Games ..................................................................................................... 57 J2ME Palm Games...................................................................................................... 65 ...
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