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In the last two decades, Tangible User Interfaces (TUIs) have emergedas a new interface type that interlinks the digital and physical worlds.Drawing upon users’ knowledge and skills of interaction with the realnon-digital world, TUIs show a potential to enhance the way in whichpeople interact with and leverage digital information. However, TUIresearch is still in its infancy and extensive research is required inorder to fully understand the implications of tangible user interfaces,to develop technologies that further bridge the digital and the physical,and to guide TUI design with empirical knowledge....
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Tangible User Interfaces: Past, Present, and Future DirectionsFoundations and Trends R inHuman–Computer InteractionVol. 3, Nos. 1–2 (2009) 1–137c 2010 O. Shaer and E. HorneckerDOI: 10.1561/1100000026 Tangible User Interfaces: Past, Present, and Future Directions By Orit Shaer and Eva Hornecker Contents1 Introduction 32 Origins of Tangible User Interfaces 62.1 Graspable User Interface 72.2 Tangible Bits 82.3 Precursors of Tangible User Interfaces 103 Tangible Interfaces in a Broader Context 143.1 Related Research Areas 143.2 Unifying Perspectives 173.3 Reality-Based Interaction 194 Application Domains 224.1 TUIs for Learning 234.2 Problem Solving and Planning 274.3 Information Visualization 314.4 Tangible Programming 334.5 Entertainment, Play, and Edutainment 364.6 Music and Performance 394.7 Social Communication 434.8 Tangible Reminders and Tags 445 Frameworks and Taxonomies 465.1 Properties of Graspable User Interfaces 475.2 Conceptualization of TUIs and the MCRit Interaction Model 485.3 Classifications of TUIs 495.4 Frameworks on Mappings: Coupling the Physical with the Digital 515.5 Tokens and Constraints 545.6 Frameworks for Tangible and Sensor-Based Interaction 565.7 Domain-Specific Frameworks 596 Conceptual Foundations 626.1 Cuing Interaction: Affordances, Constraints, Mappings and Image Schemas 626.2 Embodiment and Phenomenology 646.3 External Representation and Distributed Cognition 666.4 Two-Handed Interaction 696.5 Semiotics 707 Implementation Technologies 737.1 RFID 747.2 Computer Vision 757.3 Microcontrollers, Sensors, and Actuators 777.4 Comparison of Implementation Technologies 797.5 Tool Support for Tangible Interaction 818 Design and Evaluation Methods 888.1 Design and Implementation 888.2 Evaluation 939 Strengths and Limitations of Tangible User Interfaces 969.1 Strengths 979.2 Limitations 10510 Research Directions 10910.1 Actuation 10910.2 From Tangible User Interfaces to Organic User Interfaces 11110.3 From Tangible Representation to Tangible Resources for Action 11210.4 Whole-Body Interaction and Performative Tangible Interaction 11410.5 Aesthetics 11510.6 Long-Term Interaction Studies 11511 Summary 118Acknowledgments 120References 121Foundations and Trends R inHuman–Computer InteractionVol. 3, Nos. 1–2 (2009) 1–137c 2010 O. Shaer and E. HorneckerDOI: 10.1561/1100000026 Tangible User Interfaces: Past, Present, and Future Directions Orit Shaer1 and Eva Hornecker21 Wellesley College, 106 Central St., Wellesley, MA, 02481, USA, oshaer@wellesley.edu2 University of Strathclyde, 26 Richmond Street, Glasgow, Scotland, G1 1XH, UK, eva@ehornecker.deAbstractIn the last two decades, Tangible User Interfaces (TUIs) have emergedas a new interface type that interlinks the digital and physical worlds.Drawing upon users’ knowledge and skills of interaction with the realnon-digital world, TUIs show a potential to enhance the way in whichpeople interact with and leverage digital information. However, TUIresearch is still in its infancy and extensive research is required inorder to fully understand the im ...