Lecture Object-oriented software engineering - Chapter 6: Using design patterns
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The main contents of this chapter include all of the following: Introduction to patterns, the abstraction? Occurrence pattern, the general hierarchy pattern, the player? Role pattern, the singleton pattern, the observer pattern, the delegation pattern, the adapter pattern,... Inviting you refer.
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Lecture Object-oriented software engineering - Chapter 6: Using design patterns
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Lecture Object-oriented software engineering - Chapter 6: Using design patterns
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